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==Stats== |
==Stats== |
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+ | {{Template:Gamestatstart}}{{Template:Gamestat|Ship Bits Absorbed|The number of ship bits you have absorbed.|100|1,000|10,000}}{{Template:Gamestat|Enemy Ships Destroyed|The number of benemy ships you have destroyed.|10|100|1,000}}{{Template:Gamestat|Enemy Boss Ships Destroyed|The number of boss ships you have destroyed|1|5|10|5,000|1}}{{Template:Gamestat|Maximum sector Cleared|The farthest level you have reached.|1-3|2-3|3-3|10,000|1}}{{Template:Gamestatend}} |
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− | Play Time |
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− | How much time have you put into Bit Ship? Probably not enough! |
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− | *Bronze Badge = 15 minutes |
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− | *Silver Badge = 30 minutes |
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− | *Gold Badge = 1 Hour |
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− | ===Games Played=== |
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− | Cost: 1,000. The number of times you have played Bit Ship since purchasing this stat.<br /> |
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− | You must finish a game for it to count. |
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− | *Bronze Badge = 10 games |
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− | *Silver Badge = 50 games |
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− | *Gold Badge = 150 games |
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− | ===Ship Bits Absorbed=== |
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− | The number of ship bits you have absorbed |
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− | |||
− | *Bronze Badge = 100 |
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− | *Silver Badge = 1,000 |
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− | *Gold Badge = 10,000 |
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− | ===Enemy Ships Destroyed=== |
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− | The number of enemy ships you have destroyed |
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− | |||
− | *Bronze Badge = 10 |
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− | *Silver Badge = 100 |
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− | *Gold Badge = 1,000 |
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− | ===Enemy Boss Ships Destroyed=== |
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− | The number of boss ships you have destroyed |
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− | |||
− | *Bronze Badge = 1 |
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− | *Silver Badge = 5 |
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− | *Gold Badge = 10 |
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− | ===Maximum Sector Cleared=== |
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− | The farthest level you have reached. |
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− | *Bronze Badge = 1-3 |
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− | *Silver Badge = 2-3 |
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− | *Gold Badge = 3-3 |
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[[Category:Game]] |
[[Category:Game]] |
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[[Category:Character Building Game]] |
[[Category:Character Building Game]] |
Revision as of 04:54, 23 October 2013
How to play
Overview
Tap down to fire your weapons. Drag to move your ship and avoid enemy attacks. Release to absorb bits of destroyed ships.
Absorbing other ships will restore your shield and energy, but your ship will take on the shape of the ships you absorb - including the strength and number of weapons
Scoring
You get 100 points for blowing up enemy ships, and picking up powerups.
You also get 1 point for every ship bit you absorb.
Bosses are worth 1,000 points.
For maximum points, try to destroy every enemy, and absorb as many of the bits as you can between attacks.
This may make your ship worse if the enemies have weak weapons.
Tips
- Brandon's Pro-Tip: take advantage of lulls between waves of enemies to absorb any ship bits in the area, and restore your health. Avoid absorbing enemies with fewer weapons than you have currently, unless you really need the health.
- Tyrler Says: Fire too often and you will run out of ammunition and need to absorb more, or wait fo rit to replenish on its own. Using an elemental power up will also restore your ammunition.
- Steve's words of wisdom: Trade off between firing and absorbing to keep your shields up, and to make powerups last longer.
- Advice from Blazermax: If you manage to obtain a powerful weapon, change your assimilation rate to 0% so you won't lose it.
Upgrades
Powerups
Elemental | Effect | Description | |
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Spread Shot |
'Spread shot' will cause your bulltes to angle away from your ship, allowing you to hit enemies without standing in the path of their bullets. |
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Darkness | Gravity Shield | 'Gravity Shield' will turn enemy bullets away from your ship, slightly, turning a near hit into a miss. | |
Earth | Piercing Shot | 'Piercing Shot' will cause your bullets to continue through enemies that they hit, hitting those behind them as well. | |
Fire | Explosive Shot | 'Explosive Shot' will cause your bullets to explode on contact with an enemy, hurting others nearby. | |
Light | Rapid Shot | 'Rapid Shot' will increase the rate of fire and speed of your bullets. | |
Nature | Spore Cloud | 'Spore Cloud' will create a cloud of green spores around your ship that damage enemy ships that pass through it. | |
Spirit | Homing Shot | 'Homing Shot' will cause your bullets to turn towards nearby enemies, turning a near miss into a hit. (Will not target "land mines" that start appearing in Sector 3. | |
Water | Wave Shot | 'Wave Shot' will cause your bullets to take a curvy path, and potentially hit enemies in a wider area. |
Configure Bit Ship
Power Systems
- Weapon Strength
- Energy Regeneration
- Shield Strength
- Shield Regeneration
- Absorbtion Strength
- Absorbtion Radius
Upgrade Costs
- 110%: 1,250 Bits, x1,250 OR 1x
- 120% 10,000 Bits, x10,000 OR 1x
- 130%: 33,750 Bits, x33,750 OR 4x
- 140%: 80,000 Bits, x80,000 OR 8x
- 150%: 156,250 Bits, x156,250 OR 16x
- 160%: 270,000 Bits, x270,000 OR 27x
Evolution
Unguided Mutation costs 100 Bits, $100 per mutation
Paint Ship
Nose, Body and Tail can be painted in different colours
Ship Slots
Any additional ship lets you continue the game with no additional cost (vs. repairing).
- Ship Slot 1: 100,000 Bits, x50,000
- Ship Slot 2: 250,000 Bits, x100,000, x1 Tee Pee
- Ship Slot 3: 500,000 Bits, x200,000, x1 Hut
- Ship Slot 4: 1,000,000 Bits, x500,000, x1 House
Squadron Ships
Squadron ships are small ships that circle your main ship and their power systems can also be upgraded (at the same price as the main ships).
- Squadron Slot 1: 100,000 Bits, x50,000
- Squadron Slot 2: 250,000 Bits, x100,000, x1 Warrior
- Squadron Slot 3: 500,000 Bits, x200,000, x1 Knight
- Squadron Slot 4: 1,000,000 Bits, x500,000, x1 General
General Upgrades
Stars
30,000 points | |
20,000 points | |
10,000 points | |
5,000 points | |
2,500 points |